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Devil May Cry 5 : ウィキペディア英語版
DmC: Devil May Cry

| publisher = Capcom
| director = Tameem Antoniades
| producer = Motohide Eshiro
Alex Jones
| designer =
| programmer =
| artist = Alessandro Taini
| writer = Tameem Antoniades
| composer = Noisia
Combichrist
| series = ''Devil May Cry''
| engine = Unreal Engine 3
| platforms = Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
| released = PlayStation 3 & Xbox 360
Microsoft Windows
PlayStation 4 & Xbox One

| genre = Action-adventure, hack and slash
| modes = Single-player
}}
''DmC: Devil May Cry'' is an action-adventure hack and slash video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. It is the fifth instalment of the ''Devil May Cry'' series, serving as a reboot. Announced in late 2010 during the Tokyo Game Show, the game is set in an alternate reality in the ''Devil May Cry'' series.
The game's story focuses on the player character Dante, a young man at the start of his saga. Dante is a Nephilim; half-angel, half-demon. He is partnered with his twin brother, Vergil, and is on a quest to kill the Demon King Mundus, who murdered their mother and condemned their father to banishment. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces Angel Mode and Devil Mode, which are modifiers to Dante's moveset.
The re-imagination of the ''Devil May Cry'' series was requested by Capcom, resulting in a total reboot. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles. Early reaction to the game was widely negative, generally as a result of Dante's visual redesign; nevertheless, ''DMC'' received positive reviews from critics and players upon release. Critics praised the gameplay, artstyle and story of the game, as well as the redesigned Dante. The game initially failed to meet Capcom's sales expectation, but Capcom later revealed that the company was satisfied with the sales of the game.
A DLC expansion for the game, titled ''Vergil's Downfall'', which takes place after the main game and features Dante's brother Vergil as the playable character, was released on 23 March 2013. A remastered edition of the full game, titled ''DmC: Definitive Edition'', running at 1080p/60fps and including all downloadable content, new costumes and new gameplay features such as a manual targeting system, was released for PlayStation 4 and Xbox One on 10 March 2015.
==Gameplay==

''DmC: Devil May Cry'' is an action-adventure hack and slash video game. Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful axe, Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks. Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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